Unreal Engine - Realtime Rain (Work)flow

I created a procedural moisture / rain material with Substance Designer a while ago. I recently created an animated material in Unreal by using two exported tileable 1K texture of this substance. By using material functions, I ended up with tweakable rain material which can be used on opaque and tranclucent materials.

I exported 2 sets of 1k normal maps and roughness maps, which are first for drops, second for flow.

Within Unreal engine, I variated UV tiles, blended different panner results and created a quick scene to see the results.

Hope you like it.

Unreal Engine Rain Material - https://artstn.co/m/1R7b
Substance Designer Material (Static) - https://artstn.co/m/VJK

Previous Material Page:

Rain Material on Unreal Engine Interface

Rain Material Tweaks on Unreal Engine

Rain Material on a sample scene

Substance Designer - Moist-Rain Material Lookup