Studied Statistics up to masters degree but mainly focused on industrial design, NURBS modeling, algorithmic generative modeling, PBR material design and rendering.
Worked in telecommunication and steel construction industry for 10 years as Project Department Director before going freelance with his own company Anova Dijital.
Parametric, NURBS, Subdivision Modeling
Procedural PBR texturing, Photographic Rendering,
Realtime Rendering, and Game Engines.
Polymer Clay Sculpting