Articles & Featured Art

E.T Collectible Figures and Packages

(3D World Magazine, Issue #238, August 2021)

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Texturing and Rendering Glass with Ray Tracing in Toolbag 4

(Marmoset Toolbag Website, January 26, 2021)

https://marmoset.co/posts/texturing-and-rendering-glass-with-ray-tracing-in-toolbag-4

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CAD Modeling and Substance: Cem Builds a 70s Time Capsule

(Adobe Substance Magazine, November 24, 2020)

https://substance3d.adobe.com/magazine/cad-modeling-and-substance-cem-builds-a-70s-time-capsule/

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Featured in Substance Designer Splash Screen (2020)

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Recreating Retro Electronic Devices in 3D

(80 Level, November 26, 2019)

https://80.lv/articles/recreating-retro-electronic-devices-in-3d/

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Quickjoy Joystick

(3D World Magazine, Issue #238 October 2018)

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CEM TEZCAN TAKES YOU BACK TO THE 80S WITH SUBSTANCE

(Adobe Substance Magazine, September 13, 2018)

https://store.substance3d.com/blog/cem-tezcan-takes-you-back-80s-substance

2dabc06958f45cd1bbb214957ba0634e


Real-Time Rain Material Within Unreal Engine

(80 Level, May 22, 2018)

https://80.lv/articles/setting-up-rain-materials-in-substance-designer/

8a6d303f5f35626025a017661faa3d08


Remaking The Elder Scrolls II: Daggerfall

(80 Level, February 19, 2018)

https://80.lv/articles/remaking-the-elder-scrolls-ii-daggerfall/

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PRODUCT DESIGN: FROM CAD TO SUBSTANCE WITH CEM TEZCAN

(Adobe Substance Magazine, August 10, 2017)

https://store.substance3d.com/blog/product-design-cad-substance-cem-tezcan

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Railroad Substance Material

(3D Artist, Issue #108, June 2018)

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Featured in Substance Designer Splash Screen (2017)

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