Cem Tezcan
Technical Designer / Freelancer
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Home Page
Gallery
Articles & Featured Art
Resume
Blog
Tutorials
Store
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All
No Modeling Needed!™
Product Design
Unreal Engine
Retro Electronics
Substance Designer
Environment Design
Product Design
A scene from 90s
Substance Designer
A Scene from Childhood
Product Design
Retro Computer Desk
Substance Designer
Space Age Office Design from 70s
Environment Design
The Elder Scrolls 2: Daggerfall - Fan Art
Unreal Engine
Environment Design I made for an Unreleased Tactical Shooter Game
Substance Designer
Alien Egg - Substance - PBR Material
Environment Design
Multisonic Axe - A Plasticity Workout - Daytime Renders
Product Design
Multisonic Axe - A Plasticity Workout
Product Design
A scene from 70s - Revisited
Substance Designer
Retro Computer Desk (Revisited)
Substance Designer
A scene from 70s
Substance Designer
Alien™ Derelict Spaceship Wall - PBR Material
Product Design
Tutorial - Realtime Still Life Scene Creation
Unreal Engine
The Elder Scrolls 2: Daggerfall - Fan Art (Unreal Engine)
Substance Designer
A scene from 90s (Marmoset Toolbag 4)
Product Design
E.T. (the Extra-Terrestrial) Collectible Figures and Packages
Unreal Engine
Scene from 90s - Unreal Engine Version
Product Design
Anova Olive Oil - Still Life
Unreal Engine
Alien™ Derelict Spaceship Corridors - Unreal Engine Scene
Environment Design
TES2 - Daggerfall Fan Art Blog Documentation
Product Design
Merry Christmas and Happy New Year!
Environment Design
"Exile" in Space
Product Design
CRT Light
Environment Design
Tutorial - A Scene from 90s
Environment Design
Fall into Disuse
Environment Design
Fall into Disuse - Closeups and Sketchfab Models
Product Design
Sack Modeling for Still Life Project