Commodore 64 Loading Bars - a Substance Designer Study

For a bigger project, I needed to re-create the Commodore 64 loading bars in a procedural way in Substance Designer.

Commodore 64 loading bars are generically shown on the screen mostly on Turbo tape loadings, or decrunching of compressed disk programs.

Commodore typical loading screen
https://it.wikipedia.org/wiki/Software_per_Commodore_64

Commodore 64 computers had 16 fixed colors, which can be emulated in different ways since the colors were sending to CRT screens by analog signals.

Commodore colors:
https://www.c64-wiki.de/wiki/Farbe

So the palettes are created on emulators for the taste of different people. What I like the most is Pepto palette:
https://www.pepto.de/projects/colorvic/

After creating the palette within the Substance Designer, I used the tiling, variating and 1 line row for the exceeded data for the loading bars. And then I assigned $time variable to randomizer to animate the similar effect.

I hope you like it.

Timelapse

Full Video

Generic Loading Bars captured from emulator