I created this corridor completely by height maps and PBR channels in Substance Designer by using tessellated displacement. Hope you like it.
You can find the detailed renders by this link:
https://www.artstation.com/artwork/eRyb9P
Exploring in Modo
Marmoset Toolbag Material Exploration
Making of - timelapse
Reference photo from
https://theasc.com/articles/alien-and-its-photographic-challenges