Creating Nostromo Corridors with Substance Designer

I created this corridor completely by height maps and PBR channels in Substance Designer by using tessellated displacement. Hope you like it.

You can find the detailed renders by this link:
https://www.artstation.com/artwork/eRyb9P

Marmoset Toolbag 4 Render

Marmoset Toolbag 4 Render

Exploring in Modo

Marmoset Toolbag Material Exploration

Making of - timelapse

Marmoset Toolbag 4 Render

Marmoset Toolbag 4 Render

Marmoset Toolbag 4 Render

Marmoset Toolbag 4 Render

Marmoset Toolbag 4 Render

Marmoset Toolbag 4 Render

Marmoset Toolbag 4 Render

Marmoset Toolbag 4 Render

Marmoset Toolbag 4 Render

Marmoset Toolbag 4 Render

Marmoset Toolbag 4 Render

Marmoset Toolbag 4 Render

Marmoset Toolbag 4 Render

Marmoset Toolbag 4 Render