Fully Procedural Game Console Design (100% Substance Designer)

This piece of work contains no 3d geometry. By procedurally created 7 set of textures, 7 planar planes are displaced by height maps to form this console. I have similar works like this but this time I made the displacement system like "plastic injection molding" with thickness. So the best way to show this, was defining a material like smokey plastic shell. I hope you like the result.

Also the PCB material that I've used on this project is available on my artstation store.
https://artstn.co/m/ovwnB