This is another modeling trial I made with Plasticity. I enjoyed it so much since it's a great tool for creating complex CAD surfaces which I'm leaning on learning to get better. I tried to make the model of a sketch I made with sketchbook pro before.
I made a presentation scene where I'm inspired by the 90s hard rock style foggy, fan-driven blueish bad ass areas! I made a quick atlas material with Substance Designer for the metal surfaces (which I'm always grateful for, that I don't need to search for a simple material over internet :) ). I used my CRT substance painter filter for the screen (you can download it from my Artstation store for free).
Hope you like it, and keep it retro!