I've created this scene for a product presentation exercise for my portfolio. I have mostly used Modo and Solidworks for modeling. Most of the foliage textures are created with bitmap2material and substance designer. PBR materials are created with substance designer and painted by substance painter.
Rendered with Octane Render... I'm happy with the 40.392.473 polygons are handled nicely by my Modo 902 and rendered nicely without getting "out of core" memory of gpu with Octane Render (I used instances and replicators.)
Background cloth material on the general view is from substance source (Spandex Performance Jacquard at source.allegorithmic.com).
I have used my procedural water drop material on most of the glass materials (https://www.artstation.com/artwork/Z99ZR).
I hope you like it.
All the best!