Tapuino - My DIY Electronics and Custom Case Design Attempt

Making Of / 04 May 2019


As a person who used Commodore 64 computer with only datasette instead of floppy disk driver in 90s, I always loved to tape loading musics and screens.

For the people who don't know what is a datasette, it is a tape player that transfers data from tape cassettes to the computer by sending analog waves. Here is some technical info.

Tape loading times are huge by the way. It may take 10 - 30 minutes to load a game depending on the size of the software.

Here is a datasette image I created by measuring my own Noris datasette:

(project page: https://www.cemtezcan.com/projects/GB6qz)



Let's talk about Tapuino Project. This is a DIY project that created by Peter Edwards. Actually it is an Arduino project with a few components. 

Tapuino is an hardware emulator which connected to a real Commodore 64 and acts like a Datasette. It has an SD card reader, so you can load any .Tap files through this device to a C64. Tap files are tape images of the C64 games and softwares.

All details of the device and components can be found on following links:

Sweetlimre's Blog

Amibay

Github

My first attempt with this device is to create a large version with my limited electronics knowledge. It was real fun to make soldering first time and ordering interesting electronic components, cables, screens etc :)


I just followed the steps of the Peter's blog and created a board of the device. Next thing was to create a case for this one. I used Solidworks to make the model of the electronic part and created a shell over it by considering the clearences.



Then I 3d print it and complete this first trial of "homemade" electronics and case printing.



It worked like a charm!

My next mission was to make the compact version of this device and make a real datasette looking case for it.

I started to assemble the components on a smaller (5cm x 7cm) prototyping PCB. I designed the placement on the Microsoft Excel, and painted some cable routes on Paint Shop. I suggest you to follow the Peter's directions on cabling. My version may not be the final diagram of the connections.







Next as usual I modeled the device fisrt and modeled a shell for it. For the shell design, I tried to achieve the resemblence with the Commodore 1530 datasette design. Which is as follows:









I 3d printed the model and voila! It fits!





I painted a base with a gray spray paint. Since the material is translucent a bit, opaque paint shows all the details (and ofcourse the printing flaws) of the case.



Next painted the main color with acyrlic paint by an air brush and painted other details by brush.





Of course my daughter makes everything easier by climbing over me when I'm painting the frame 10th time.




Finally it is ready for varnishing!






After varnishing 2 layers with airbush and cut a plastic for the front frame I completed the work. 






And finally  this video shows the operation of the final device. 

I know the final result is not clear and smooth, I may gave more attention to polishing  the 3d print but it's just a prototyping. And more important than that, it's prototyping that made in "home". Which is a cyberpunk scenerio for me :) Cheers! 

Old School PCB Board Painting with Substance Painter

Making Of / 20 July 2018

I'm creating a Sci-Fi electronic equipment with some retro electronic board which I painted with Substance Painter.

Here is a quick timelapse and a render in Octane. More is coming soon friends!



 

Modeling Commodore 64C Inside Out - Update 3

Making Of / 09 June 2018

Final modeling timelapse which concludes CAD modeling phase. I'm going to complete the project after painting and rendering the product.

Hope to see you soon!



Modeling Commodore 64C Inside Out - Update 2

Making Of / 06 June 2018


  






Modeling Commodore 64C - Update 1

Making Of / 04 June 2018

Disassembly of my Commodore 64 computer.

Board map I grabbed from an FTP by google image search.


Simple parametric chip design to use on main board:

Modeling Timelapse 02:

Current modeling status:

 

Bonus: Strange capacitors!




  

Modeling QuickJoy II Turbo (SV-124) Joystick - Update 1

Making Of / 23 May 2018

This video shows some plastic details of the model created so far. Hope you like it.



Modeling QuickJoy II Turbo (SV-124) Joystick

Making Of / 21 May 2018

This is my first and favorite joystick back old Commodore 64 days.

I'm going to measure, model and render this product by all details inside and out, like plastic molding-wise details and assemblying, electronic boards, cables and mechanical micro switches. 

Photo of the product:

Progress...