I've been contracted as an environment designer for 2 years by a game company for a tactical shooter game which is unfortunately cancelled before it's released. Here I'm dropping some of the parts I made for the game and putting some in-game footage of the pre-alpha version.
We worked on Unreal Engine 4, and I used Modo, Substance Painter, Substance Designer and Zbrush.
1. Subway Atlas with Substance Designer
2. Various Places
![](https://cdnb.artstation.com/p/media_assets/images/images/001/247/959/medium/various_(12).jpg?1706781282)
![](https://cdna.artstation.com/p/media_assets/images/images/001/247/968/medium/various_(20).jpg?1706781362)
![](https://cdna.artstation.com/p/media_assets/images/images/001/247/986/medium/various_(37).jpg?1706781437)
![](https://cdna.artstation.com/p/media_assets/images/images/001/247/998/medium/various_(58).jpg?1706781549)