I've been contracted as an environment designer for 2 years by a game company for a tactical shooter game which is unfortunately cancelled before it's released. Here I'm dropping some of the parts I made for the game and putting some in-game footage of the pre-alpha version.
We worked on Unreal Engine 4, and I used Modo, Substance Painter, Substance Designer and Zbrush.
3. Props that I've made by High poly to Low poly baking workflow on a 2k single Atlas.
4. Additional Various Places
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