I've been contracted as an environment designer for 2 years by a game company for a tactical shooter game which is unfortunately cancelled before it's released. Here I'm dropping some of the parts I made for the game and putting some in-game footage of the pre-alpha version.
We worked on Unreal Engine 4, and I used Modo, Substance Painter, Substance Designer and Zbrush.
5. Constuction Yard
![](https://cdna.artstation.com/p/media_assets/images/images/001/248/106/medium/construction_yard_(3).jpg?1706783143)
![](https://cdna.artstation.com/p/media_assets/images/images/001/248/124/medium/construction_yard_(4).jpg?1706783183)
![](https://cdna.artstation.com/p/media_assets/images/images/001/248/128/medium/construction_yard_(21).jpg?1706783263)