Elder Scrolls Chapter 2: Daggerfall - Still Life Project - 7. Fireplace

21 January 2018

Fireplace creates a nice medieval touch on this genre. So I love the feeling of the light touches the stones from fireplace. It still need some animal hide in front of the fire but I will consider that objects on cloth phase of the project.

As I mentioned on my last post, I created a fireplace by simple Substance graph and as a map, not model.  I created 2 alternatives. First one was using ground texture as a base stone tile, bu it looked like more fictional and didn't comply with the wall texture. So I decided to create the fireplace with using the wall stone texture. Both versions are below:

After exporting the sbsar file, I used the material on a simple low-poly fireplace model I created on Modo. I added a chimney line above it. 
Finally used a transparent fire image on multiple planes and added some logs over it to create emitting part.

I'm adding the results so far. Now I can go over the metal works which will be an interesting part of this project.

(By the way, I added logs under the ceiling with a little tweaking on my wood substance).

See you next time,

C.